Arena of Valor ranks among the world’s most popular MOBA games, with an average of 11.6 million active players in 2025.
The game reached a peak of 14.4 million players in 2024. However, the numbers have declined, with Southeast Asia as its strongest hub.
In this article, we’ll take a closer look at how AoV’s player shift, daily activity, and where it’s most popular, and see how it compares to its main rival, Mobile Legends.
Top Arena Of Valor Player Count Statistics
- Arena of Valor has an average of 11.6 million active players.
- The game reached its peak of 14.4 million players in 2024.
- Chinese esports players earned $81.9 million in prize money in AoV tournaments.
- Thailand generated 34% of AoV’s international revenue in 2018.
- Mobile Legends outperformed AoV with 24.5 million users.
How Many Players Play Arena Of Valor?
- Arena of Valor recorded an average of 11,681,854 players, as per the latest data recorded.
- The game lost 304,281 players, a 2.39% decline, from December 2024’s 12.75 million to January 2025’s 12.45 million.
Source: ActivePlayer
- The player count dropped by 8.39%, from 12.75 million in December 2024 to 11.6 million in March 2025.
- The game reached a peak of 200 million monthly active players globally in 2017. By 2025, the global eSports audience is expected to reach 640.8 million.
Source: Levvel
- Honor of Kings (The original Chinese Version) set a world record of 100 million active players in China in 2020.
Source: Onesports
AoV Monthly Active Players
- The Arena of Valor had its largest player count in May 2024, with 14.4 million players. A decline followed this number, over the months after May.
The most significant player reduction occurred in July 2024, when the player base reduced by 1.44 million players, compared to June.
December 2024 saw a temporary increase. Over 709,000 new players joined after a two-month reduction.
By April 2025, Arena of Valor’s player base had dropped to 11.15 million, a fall of more than 3.2 million players in less than a year since its May 2024 peak.

Here’s a table showing average monthly player count from May 2024 to April 2025, along with gain/loss count:
| Sr. No. | Month | Average Monthly Players | Monthly Gain / Loss |
|---|---|---|---|
| 1 | April 2025 | 11,155,827 | -490,302 |
| 2 | March 2025 | 11,646,129 | 131,269 |
| 3 | February 2025 | 11,514,860 | -935,740 |
| 4 | January 2025 | 12,450,600 | -304,280 |
| 5 | December 2024 | 12,754,881 | 709,444 |
| 6 | November 2024 | 12,045,437 | -991,279 |
| 7 | October 2024 | 13,036,716 | -486,848 |
| 8 | September 2024 | 13,523,564 | 322,115 |
| 9 | August 2024 | 13,201,449 | 748,565 |
| 10 | July 2024 | 12,452,883 | -1,439,222 |
| 11 | June 2024 | 13,892,105 | -526,270 |
| 12 | May 2024 | 14,418,376 | – |
Note: The data after April 2025 hasn’t been released.
Source: ActivePlayer
AoV Daily Active Players
- Arena of Valor reached its peak daily player number in May 2024, with nearly 3.89 million players. This was the highest number in the dataset.
In July 2024, the game lost approximately 388,000 peak daily players compared to June, marking the most significant single-month decrease.
A rebound happened in December 2024, as the game added over 191,000 daily peak players. That was one of the few months of recovery after many months of decrease.
By April 2025, the game’s daily peak had dropped to 3.01 million players, representing a decline of more than 880,000 from its high point in May 2024.

Here’s a table showing daily max player count from May 2024 to April 2025, along with gain/loss count:
| Sr. No. | Month | Max Player in a Day | Monthly Gain / Loss |
|---|---|---|---|
| 1 | April 2025 | 3,012,073 | -132,381 |
| 2 | March 2025 | 3,144,454 | 35,442 |
| 3 | February 2025 | 3,109,012 | -252,650 |
| 4 | January 2025 | 3,361,662 | -82,155 |
| 5 | December 2024 | 3,443,817 | 191,550 |
| 6 | November 2024 | 3,252,267 | -267,646 |
| 7 | October 2024 | 3,519,913 | -131,449 |
| 8 | September 2024 | 3,651,362 | 86,971 |
| 9 | August 2024 | 3,564,391 | 202,113 |
| 10 | July 2024 | 3,362,278 | -388,590 |
| 11 | June 2024 | 3,750,868 | -142,093 |
| 12 | May 2024 | 3,892,961 | – |
Source: ActivePlayer
There are over 3.3 billion gamers in the world. Out of all gamers, 1.5 billion gamers are Asian, making it the largest gaming region in the world and a key driver behind Arena of Valor’s massive popularity.
Where Is AoV Most Popular?
- Arena of Valor accounted for 33% of its total downloads outside China, primarily in Vietnam as of 2018, while Thailand accounted for 25% of the downloads.
- From international revenue, Thailand generated 34%, Taiwan contributed 29%, and Hong Kong represented 14%.
Source: Sensortower
- AoV’s popularity is also evident in the following top countries, based on prize money distribution and player count, from 2016 to 2024:
- The Arena of Valor competition saw China secure $81.9 million from 733 players, which represented more than 80% of the total global prize pool.
- Thailand’s competitors earned $7.3 million across 222 players, and Vietnam’s 301 players brought in $5 million. Together, they demonstrate the significant impact of Southeast Asia on AoV’s esports growth.
- Outside Asia, Brazil led the earnings with $1.39 million from 95 players. Brazil shows the best performance by a non-Asian country in the Arena of Valor competition.
- The United States contributed $232,705 from 45 players, and Germany contributed $171,388 from 18 players. This showed that AoV’s popularity was really concentrated in Asia.

Here’s the tabular summary of the top countries playing AoV, along with the total player count and prize money earned:
| Sr. No. | Country | Prize Earned | No. Of Players |
|---|---|---|---|
| 1 | China | $81,935,151.54 | 733 Players |
| 2 | Thailand | $7,319,551.96 | 222 Players |
| 3 | Viet Nam | $5,040,274.48 | 301 Players |
| 4 | Taiwan, Republic of China | $4,847,199.78 | 156 Players |
| 5 | Malaysia | $1,844,522.26 | 78 Players |
| 6 | Korea, Republic of | $1,467,128.12 | 69 Players |
| 7 | Brazil | $1,392,973.28 | 95 Players |
| 8 | Hong Kong | $851,051.88 | 27 Players |
| 9 | Indonesia | $841,173.54 | 175 Players |
| 10 | Myanmar | $498,443.42 | 21 Players |
| 11 | Macao | $417,120.94 | 14 Players |
| 12 | Japan | $348,933.32 | 12 Players |
| 13 | Philippines | $325,107.16 | 49 Players |
| 14 | Turkey | $317,784.50 | 68 Players |
| 15 | United States | $232,705.27 | 45 Players |
Source: esportsearnings
Arena Of Valor Vs. Mobile Legends: Bang Bang Player Count (2026)
- Mobile Legends: Bang Bang had the upper hand, pulling in about 24.5 million monthly players, while Arena of Valor managed around 12.45 million.
Source: ActivePlayer
- The revenue comparison shows that MLBB generated $111.8 million in 2025 year-to-date, compared to Arena of Valor’s historical $140 million outside China by 2018.
- Mobile Legends maintains 60-100 million monthly active users (Combined Android and iOS Users) officially, versus Arena of Valor’s 11.6 million.
Source: ActivePlayer
