eSports Statistics In 2024 (Viewers, Growth & Forecast)

With a market size of over $2.39 billion and a viewership of 640 million, Esports is thriving in 2024.

Many video game players are opting for a gaming career, and major organizations are investing actively in the sector therefore, the growth is expected to flourish in the near future.

Due to the global audience of over 540 million, the Esports streaming market is also booming, and several gamers are considering full-time streaming on popular platforms like Twitch and YouTube. 

I have compiled the most important Esports statistics regarding the Esports market, revenue, and viewers.

Esports Statistics Top Picks 2024

  • The Global Esports Market is valued at over $2.39 billion in 2024
  • The United States Esports market is Valued At Over $1.07 billion.
  • Esports has a global audience of over 540 Million.
  • More than 322.5 million occasional viewers and 318.1 million Esports fanatics will watch Esports by 2025.
  • Asia Pacific has over 57% of the total Esports viewers
  • Over 40% of the total Esports fans come from China and the Philippines.

Esports Market Share Statistics

With over 3 billion gamers in today’s ever-changing digital age, the Esports market is prospering in 2024. 

Due to technological advancements, growing audience reach, and investments globally, Esports is gaining attention worldwide.

The United States Is Expected To Have An Esports User Penetration Rate Of 23.4% By 2028

Leaving China behind, the United States has an Esports user penetration rate of 18.7% in 2024 and is set to attain a rate of 23.4% by 2028.

Though the United States has a better market share than China, Asian countries collectively contribute more to the Esports market revenue.

Meanwhile, China is second, with an Esports user penetration rate of 15.5% in 2024, which is expected to reach 17.9% by 2028.

Esports Statistics

Source: Statista

Asian Countries Have The Most Esports Fans

Since Asia has over 1.5 billion gamers, Esports is highly loved and supported in Asian countries.

A study concluded that over 40% of the total Esports fans come from China and the Philippines.

Around half of the Philippines’ internet users watch and support Esports regularly.

On the other hand, more than 80% of the United States respondents claimed they were not interested in Esports in any way; such is the contrast.

Source: Statista

eSports Market Size And Revenue Statistics

The eSports market has experienced significant growth since the pandemic.

The increase in market size has attracted many new and old gamers to participate in eSports to showcase their skills and earn along the way.

The Global eSports Market Will Be Valued At Over $2.39 Billion In 2024

The global eSports market was valued at $1.98 billion in 2023.

Growing at an expected CAGR of 20.9%, the global eSports market is set to reach $2.39 billion by the end of 2024.

The market is further expected to be valued at $10.9 billion by 2032.

Growth Of The Esports Market Over The Years

Here is a table showing the growth of the eSports market over the years:

YearMarket value
2022$1.64 billion
2023$1.98 billion
2024*$2.39 billion
2025*$2.89 billion
2026*$3.50 billion
2027*$4.23 billion
2028*$5.11 billion
2029*$6.17 billion
2030*$7.46 billion
2031*$9.02 billion
2032*$10.9 billion

Source: GlobeNewswire                                    *Projected numbers

The United States Esports Market Will Be Valued At Over $1.07 Billion In 2024

With respect to revenue, the United States dominates the Esports sector.

The United States Esports market was valued at around $871 million in 2023 and is set to reach over $1.07 billion in 2024.

With an expected CAGR of 18.7% between 2024 and 2028, the United States esports market is projected to reach a market volume of $1.51 billion by 2028.

Expected Market Value By Region In 2024

Here is a table with the expected market value by region in 2024:

RegionMarket value
United States$1.07 billion
China$497.6 million
Germany$299.5 million
France$169.3 million

Source: Statista

Esports Sponsorships Were Responsible For Generating 837.2 Million In Revenue In 2022

Sponsorships are as important for eSports as they have been for other sports.

Generating over $837.2 million in 2022, most of the eSports revenue was generated through sponsorships.

Around $338.5 million was generated collectively by media rights and publisher fees.

Here is a table showing the global eSports market revenue generated by different segments:

SegmentMarket Revenue
Sponsorships$837.3 million
Media rights$207.8 million
Publisher fees$130.7 million
Merchandise and tickets$107.9 million
Digital$53.9 million
Streaming$46.3 million

Source: Statista

Esports Viewers Statistics

The number of viewers who follow Esports on a regular basis and those who watch occasionally are different. With many popular players entering competitive gaming, the Esports gaming industry has experienced a hike in viewers and sponsors.

Esports Will Have A Global Audience Of Over 640 Million By 2025

Due to the globalization of gaming and innovation in broadcasting, more players and viewers are exploring the esports space in 2024.

From about 435 million viewers in 2020 to over 540 million in 2024, the number of Esport viewers has increased significantly over the past few years.

With the continued growth and popularity of esports, The number of global Esport viewers is set to cross 640 million in 2025.

Number Of Global Esports Viewers

Here is a table showing the number of global Esports viewers over the years:

YearEsports viewers 
2025*640 million
2024544 million
2022531.9 million
2021489.5 million
2020435.7 million

Source: Statista

There Will Be Over 318.1 Million Esports Fanatics In 2025

With a number of already established gamers entering Esports, the fan bases are also watching and supporting their favorite influencers.

Esports is totally considered a mainstream sport in 2024.

There were around 261.2 million esports fanatics and 270.9 million occasional viewers in 2022.

The number of viewers has increased gradually over the years, and it is expected that over 322.5 million occasional viewers and 318.1 million Esports fanatics will watch Esports by 2025.

Here is a table with the number of occasional and fanatic Esports viewers over the past few years:

YearOccasional viewers Fanatics/regular viewers 
2025*322.7 million318.1 million
2022270.9 million261.2 million
2021249.5 million240 million
2020220.5 million215.2 million

Source: Statista

Asia Pacific Has Over 57% Of The Total Esports Viewers 

With over 1.5 billion gamers from Asia, it is inevitable that the majority of Esports fans come from the region.

Because of major gaming countries in Asia, such as Indonesia and China, esports viewership is high (57%), accounting for the biggest share of Esports viewers worldwide.

The United States registered around 45 million Esports viewers in 2023.

Europe comes next with around 16% of the global share of Esports viewers.

Global Esports Viewers percentage

Here is a table with global Esports viewers share by region:

RegionViewer percentage
Asia Pacific57%
Europe 16%
North America12%
Rest of the world15%

Source: Statista

With 6.4 Million Peak Viewers, League Of Legends Championship 2023 Was The Most-Watched Tournament

This was the highest peak viewers recorded to date.

Before this, the peak viewership was recorded at 5.41 million in the Free Fire World Series 2021.

Here is a table with the highest peak viewers in Esports tournaments:

TournamentPeak viewers
League of Legends World Championship 20236.4 million
Free Fire World Series 20215.41 million
League of Legends World Championship 20225.15 million 
Mobile Legends M5 World Championship 5.07 million
Mobile Legends M4 World Championship 4.27 million
League of Legends World Championship 20214.02 million
League of Legends World Championship 20193.99 million

Source: Statista

Esports Players And Teams Statistics

Due to esports tournaments, online streaming, and social media, the Esports players are getting the recognition and popularity they deserve.

In addition to the popularity, many companies are investing in Esport teams and building a professional network of players that compete in Esport tournaments and advertise the company’s brand.

With the expansion of gaming to the next level, more money flows through the online gaming market, which has motivated many new gamers to make a career in Esports.

N0tail (Johan Sundstein) Was The Highest Earning Male Esports Player In 2023 

Hailing from Denmark, Johan Sundstein, better known as N0tail, has earned around $7.12 million from his Esports ventures.

The Danish Esports player is known for his legendary performances in winning Dota Major championships 4 times.

JerAx (Jesse Vainikka), making $6.49 million,  is second in terms of Esports earnings.

Here is a table showcasing leading male Esports players by earnings:

PlayerEsports Earnings
N0tail (Johan Sundstein)$7.18 million
JerAx (Jesse Vainikka)$6.49 million
ana (Anathan Pham)$6.02 million
Ceb (Sebastien Debs)$5.87 million
Topson (Topias Taavitsainen)$5.7 million
KuroKy (Kuro Takhasomi)$5.29 million
Miposhka (Yarostav Naidenov)$5.26 million
Yatoro (Ilya Mulyarchuki)$5.03 million
Collapse (Magomed Khalilov)$5.03 million
Mira (Miroslaw Kolpakov)$5.02 million

Source: Statista

Scarlett (Sasha Hostyn) Was The Highest-earning Female Esports Player In 2023

Scarlett (Sacha Hostyn) reportedly made around $443,810 in Esports earnings in 2023.

The Canadian gamer was also entered in the Guinness Book of Records as “highest career earnings for a female competitive video game player” on October 5, 2016.

China Liooon and Mystik were the second and third-highest Esports earners in 2023, respectively. 

Here is a table showing leading female Esports players by earnings:

Player Esport earnings
Scarlett (Sacha Hostyn)$443,810
China Liooon (Li,Xiao Meng)$241,510
Mystik(Katherine Gunn)$122,550
vilga(Ksenia Klyuenkova)$98,490
juliano (Julia Kiran)$96,050
Nina (Nina Qual)$90,970

Source: Statista

Team Liquid, With 44.08 Million, Has Won The Biggest Amount Of Total Prize Money

The big investments and attractive prize money have motivated many professional teams to compete and win the prize money.

Team Liquid has won around $44.08 million worth of prize money, which is the highest. Another famous Esports team, OG, has also earned $37.7 million from prize money and ranked second among the highest-earning teams.

Big names like HTC and Honda have sponsored the European Esports Team Liquid.

Here is a table showing top-earning professional Esports teams in terms of total prize money won:

Team CountryPrize money won
Team LiquidEurope$44.08 million
OGEurope$37.7 million
Evil GeniusesUnited States$26.74 million
Team SpiritRussia$21.79 million
Natus VincereUkraine$20.41 million
Team SecretEurope$19.71 million
FnaticUnited Kingdom$19.32 million 
Paris Saint Germain EsportsFrance$18.56 million
Virtus.proRussia$18.53 million
FaZe ClanUnited States$16.15 million

Source: Statista

TSM Has The Highest Revenue Of $540 Million Among The Esports Organizations

With a vast market and opportunities to make money in Esports, many big organizations are investing and generating a lot of revenue.

TSM is considered the biggest gaming organization that employs and trains players and curates powerful teams.

TSM gaming organization has generated the highest $540 million revenue as reported in 2022.

The second-highest-earning organization, 100 Thieves, has generated around $460 million in revenue.

Revenue Of The Esports Organizations

Here is a table showing the revenue of the Esports organizations worldwide:

TSM$540 million
100 Thieves$460 million
Team Liquid$440 million
FaZe Clan$400 million
Cloud9$380 million
G2 Esports$340 million
Fnatic$260 million
Gen G$250 million
NRG$240 million
T1$220 million

Source: Statista

Esports Games And Streaming Statistics

 With the growing demand for Esports tournaments, the need to develop high-quality and optimized games for competitive gaming is increasing.

Multiplayer, First Person Shooter, and Battle Royale are the most popular game categories in Esports that have bigger money prizes and attract more players.

DOTA 2 Had The Largest Prize Pool Of Around $29.56 Million In 2023

DOTA 2 is an interesting multiplayer Real-time strategy (RTS) game that is mostly played in a 5v5 setting.

The Esports-compatible game had a collective prize pool of over $29.56 million in 2023 and $32.85 million in 2022.

DOTA 2 has many players interested in signing up for the tournaments; hence, tournament pool prizes are highest for DOTA 2. 

Here is a table showing Esports games with the largest prize pool in 2023:

GameCollective Prize Pool
DOTA 2$29.56 million
Fortnite$19.11 million
PlayerUnknown’s Battleground Mobile (PUBG Mobile)$15.94 million
Counter Strike Global Offensive (CSGO)$14.99 million
Rainbow Six Siege$8.9 million
VALORANT$8.5 million
Arena of Valor$8.42 million
Rocket League$8.4 million
League of Legends$7.64 million
PlayerUnknown’s Battleground Mobile (PUBG PC)$7 million

Source: esportearnings

More Than 5 Million Streamers On Twitch Are Streaming Fortnite In 2024 

Due to the interesting and engaging gameplay, Fortnite has been streamed for over 60 million hours as of 2024.

Owing to the grand fan base, Fortnite Esports tournament players also make a good amount of money from the large pool prizes.

Attracting an audience of every age, Fortnite has over 624 million watch hours in 2024.

Valorant is the second most streamed game on Twitch, with around 1.5 million streamers in 2024.

Source: SullyGnome

Significant Esports Statistics And Facts

16. 70% of the Esports fans in the United States are male, while around 28% are female.

17. The United States Esports average revenue per user (ARPU) is estimated at $16.73.

18. The average age of a United States Esports viewer is 29.

19. The number of Esports viewers is expected to hit 1 billion by 2025.

20. PlayerUnknown’s Battlegrounds tournament prize pool surpassed $25 million over the period of 1 year.

21. The overall prize pool for Fortnite is more than $60 million

22. Counter-Strike Global Offensive (CS: GO) tournaments had an estimated prize money of $16.45 million in 2022.

23. 76% of esports fans devote more time to esports than traditional sports.

Related Reads:

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top