eSports Viewership Statistics 2025 – Audience Growth Data

Esports has quickly become a worldwide sensation, attracting millions of fans and generating billions in revenue. In 2025, it’s estimated that the global esports audience will exceed 640.8 million, with 318.1 million dedicated fans and 322.7 million occasional viewers.

The Asia-Pacific region is at the forefront, accounting for over 57% of the global esports audience, with China and the Philippines alone making up 40% of the fanbase.

These numbers show just how far esports has come, evolving from a niche activity into a mainstream sport. In this article, we will go through the latest esports statistics, covering everything from user numbers and viewership to market size and beyond.

Esports Statistics 2025: Key Insights

  • The global esports audience is expected to reach 640.8 million by 2025.
  • Occasional viewers are estimated to hit 322.7 million, while dedicated fans will number around 318.1 million.
  • There are currently 3,530 active esports players in the U.S.
  • The Asia-Pacific region accounts for over 57% of global esports viewers.
  • China and the Philippines contribute 40% of the total esports fanbase.
  • The global esports market is valued at $2.89 billion.
  • The U.S. esports market is worth $1.07 billion.

Esports Viewers Statistics

The number of viewers who follow Esports on a regular basis and those who watch occasionally are different. With many popular players entering competitive gaming, the Esports gaming industry has experienced a hike in viewers and sponsors.

How Many People Watch Esports?

The global esports audience is expected to exceed 640.8 million in 2025.

The worldwide spread of gaming and better streaming options have led to more people joining the esports community. In 2020, there were about 435.7 million viewers, and by 2022, that number had jumped to 532.1 million.

With esports becoming even more popular, the audience is set to keep growing, reaching over 640.8 million viewers globally by 2025.

Number Of Global Esports Viewers

Here is a table showing the number of global Esports viewers by year:

YeareSports Viewers
2025*640.8 million
2022532.1 million
2021489.5 million
2020435.7 million

Source: Statista

An Estimated 318.1 Million People Will Watch Esports Regularly in 2025

With more established gamers joining the esports scene, their fan bases are expanding, and fans are actively supporting their favorite influencers.

Esports has become a mainstream sport, with 261.2 million fanatics and 270.9 million occasional viewers in 2022.

Viewership has steadily grown over the years, and it’s estimated that by 2025, there will be over 322.5 million occasional viewers and 318.1 million dedicated esports fans.

Here is a table with the number of occasional and fanatic Esports viewers over the past few years:

YearOccasional Viewers Fanatics/Regular Viewers 
2025*322.7 million318.1 million
2022270.9 million261.2 million
2021249.5 million240 million
2020220.5 million215.2 million

Source: Statista

Asia Pacific Has Over 57% Of The Total Esports Viewers 

With over 1.5 billion gamers from Asia, it is inevitable that the majority of Esports fans come from the region.

Because of major gaming countries in Asia, such as Indonesia and China, esports viewership is high (57%), accounting for the biggest share of Esports viewers worldwide.

The United States registered around 45 million Esports viewers in 2023.

Europe comes next with around 16% of the global share of Esports viewers.

Global Esports Viewers percentage

Here is a table with global Esports viewers share by region:

RegionViewer Percentage
Asia Pacific57%
Europe 16%
North America12%
Rest of the world15%

Source: Statista

With 6.4 Million Peak Viewers, League Of Legends Championship 2023 Was The Most-Watched Tournament

This was the highest peak viewers recorded to date.

Before this, the peak viewership was recorded at 5.41 million in the Free Fire World Series 2021.

Here is a table with the highest peak viewers in Esports tournaments:

TournamentPeak Viewers
League of Legends World Championship 20236.4 million
Free Fire World Series 20215.41 million
League of Legends World Championship 20225.15 million 
Mobile Legends M5 World Championship 5.07 million
Mobile Legends M4 World Championship 4.27 million
League of Legends World Championship 20214.02 million
League of Legends World Championship 20193.99 million

Source: Statista

Esports Market Statistics

With over 3 billion gamers in today’s ever-changing digital age, the Esports market is prospering. 

Due to technological advancements, growing audience reach, and investments globally, Esports is gaining attention worldwide.

The United States Is Expected To Have An Esports User Penetration Rate Of 23.4% By 2028

Leaving China behind, the United States has an Esports user penetration rate of 18.7% in 2024 and is set to attain a rate of 23.4% by 2028.

Though the United States has a better market share than China, Asian countries collectively contribute more to the Esports market revenue.

Esports Statistics

Meanwhile, China is second, with an Esports user penetration rate of 15.5% in 2024, which is expected to reach 17.9% by 2028.

Source: Statista

Asian Countries Have The Most Esports Fans

Since Asia has over 1.5 billion gamers, Esports is highly loved and supported in Asian countries.

A study concluded that over 40% of the total Esports fans come from China and the Philippines.

Around half of the Philippines’ internet users watch and support Esports regularly.

On the other hand, more than 80% of the United States respondents claimed they were not interested in Esports in any way; such is the contrast.

Source: Statista

The Global eSports Market Is Estimated To Be Valued At Over $2.89 Billion In 2025

The global eSports market was worth $1.98 billion in 2023 and shows no signs of slowing down. With a projected annual growth rate (CAGR) of 20.9%, it’s expected to reach $2.89 billion this year.

Looking further ahead, the industry’s momentum could push its value to an impressive $10.9 billion by 2032, highlighting its incredible growth potential.

Growth Of The Esports Market Over The Years

Here is a table showing the growth of the eSports market over the years:

YearMarket Value
2022$1.64 billion
2023$1.98 billion
2024*$2.39 billion
2025*$2.89 billion
2026*$3.50 billion
2027*$4.23 billion
2028*$5.11 billion
2029*$6.17 billion
2030*$7.46 billion
2031*$9.02 billion
2032*$10.9 billion

Source: GlobeNewswire  *Projected numbers

The United States Esports Market Is Estimated To Be Valued At Over $1.07 Billion

With respect to revenue, the United States dominates the Esports sector.

The United States Esports market was valued at around $871 million in 2023 and is estimated to have reached over $1.07 billion.

With an expected CAGR of 18.7% between 2024 and 2028, the United States esports market is projected to reach a market volume of $1.51 billion by 2028.

Expected Market Value By Region

Here is a table with the expected market value by region:

RegionMarket Value
United States$1.07 billion
China$497.6 million
Germany$299.5 million
France$169.3 million

Source: Statista

Esports Sponsorships Were Responsible For Generating 837.2 Million In Revenue In 2022

Sponsorships are as important for eSports as they have been for other sports.

Generating over $837.2 million in 2022, most of the eSports revenue was generated through sponsorships.

Around $338.5 million was generated collectively by media rights and publisher fees.

Here is a table showing the global eSports market revenue generated by different segments:

SegmentMarket Revenue
Sponsorships$837.3 million
Media rights$207.8 million
Publisher fees$130.7 million
Merchandise and tickets$107.9 million
Digital$53.9 million
Streaming$46.3 million

Source: Statista

Esports Players And Teams Statistics

Due to esports tournaments, online streaming, and social media, the Esports players are getting the recognition and popularity they deserve.

Alongside its growing popularity, numerous companies are investing in esports teams and developing a professional network of players who compete in tournaments while promoting their brands.

With the expansion of gaming to the next level, more money flows through the online gaming market, which has motivated many new gamers to make a career in Esports.

There Are 3,530 Active eSports Players In The United States

As of 2023, the United States had the highest number of active esports players worldwide. China ranked second with 2,024 players, while Brazil secured third place with 1,356 players.

Despite its smaller population compared to some higher-ranked countries, South Korea maintains a strong presence in eSports, ranking fourth with 1,113 active players, reflecting its gaming culture.

The following table displays the number of active esports players by country as of 2023: 

CountryNumber of Active Esports Players
United States3,530
China2,024
Brazil1,356
Republic of Korea1,113
France1,047
Germany942
Australia937
Japan890
Russian Federation886
United Kingdom821
Vietnam668
Indonesia579
India559

Source: Statista

As Of 2025, N0tail (Johan Sundstein) Is The Highest-Earning Male eSports Player

From Denmark, N0tail has racked up around $7.18 million from his esports career, earning recognition for his legendary wins in four Dota Major championships.

Coming in second is JerAx (Jesse Vainikka), with earnings of $6.49 million.

Here is a table showcasing leading male Esports players by earnings:

PlayerEsports Earnings
N0tail (Johan Sundstein)$7.18 million
JerAx (Jesse Vainikka)$6.49 million
ana (Anathan Pham)$6.02 million
Ceb (Sebastien Debs)$5.95 million
Topson (Topias Taavitsainen)$5.9 million
Miposhka (Yaroslav Naidenov)$5.88 million
Collapse (Magomed Khalilov)$5.59 million
Yatoro (Ilya Mulyarchuki)$5.58 million
Mira (Miroslaw Kolpakov)$5.56 million
KuroKy (Kuro Takhasomi)$5.3 million

Source: Statista

Scarlett (Sasha Hostyn) is the Highest-Earning Female Esports Player As Of 2025

The Canadian gamer has earned around $472,110 throughout her professional gaming career. Scarlett made history by being recognized in the Guinness Book of Records on October 5, 2016, for having the highest career earnings for a female competitive video game player.

Liooon (Li Xiao Meng) and alexis (Alexis Guarrasi) hold the second and third spots for female esports earnings, respectively.

Here is a table showing leading female Esports players by earnings:

PlayerEsport Earnings
Scarlett (Sacha Hostyn)$472,110
Liooon (Li, Xiao Meng)$241,510
alexis (Alexis Guarrasi)$131,290
meL (Melanie Capone)$131,290
vilga (Ksenia Klyuenkova)$125,000
Mystik (Katherine Gunn)$122,550

Source: Statista

Team Liquid Has Earned The Most Prize Money, With A Total Of $53.42 Million

This success is fueled by major investments and enticing prize pools that have driven numerous professional teams to compete for the top spots.

Another prominent esports team, OG, comes in second, with $38.7 million in prize earnings.

Big-name sponsors like HTC and Honda have also backed the leading European esports team, Team Liquid.

Here is a table showing top-earning professional Esports teams in terms of total prize money won:

TeamCountryPrize Money Won
Team LiquidEurope$53.42 million
OGEurope$38.7million
Team SpiritRussia$31.79 million
Evil GeniusesUnited States$28.57 million
Natus VincereUkraine$23.36 million
FnaticUnited Kingdom$21.57 million
Team SecretEurope$20.79 million 
FaZe ClanUnited States$20.76 million
Virtus.proRussia$20.45 million
Paris Saint-Germain EsportsFrance$19.8 million

Source: Statista

TSM Has The Highest Revenue Of $540 Million Among The Esports Organizations

With a vast market and opportunities to make money in Esports, many big organizations are investing and generating a lot of revenue.

TSM is considered the biggest gaming organization that employs and trains players and curates powerful teams.

TSM gaming organization has generated the highest $540 million revenue as reported in 2022.

The second-highest-earning organization, 100 Thieves, has generated around $460 million in revenue.

Revenue Of The Esports Organizations

Here is a table showing the revenue of the Esports organizations worldwide:

OrganizationRevenue
TSM$540 million
100 Thieves$460 million
Team Liquid$440 million
FaZe Clan$400 million
Cloud9$380 million
G2 Esports$340 million
Fnatic$260 million
Gen G$250 million
NRG$240 million
T1$220 million

Source: Statista

Esports Games And Streaming Statistics

 With the growing demand for Esports tournaments, the need to develop high-quality and optimized games for competitive gaming is increasing.

Multiplayer, First Person Shooter, and Battle Royale are the most popular game categories in Esports that have bigger money prizes and attract more players.

DOTA 2 Had The Largest Prize Pool Of Around $29.56 Million In 2023

DOTA 2 is an interesting multiplayer Real-time strategy (RTS) game that is mostly played in a 5v5 setting.

The Esports-compatible game had a collective prize pool of over $29.56 million in 2023 and $32.85 million in 2022.

DOTA 2 has many players interested in signing up for the tournaments; hence, tournament pool prizes are highest for DOTA 2. 

Here is a table showing Esports games with the largest prize pool in 2023:

GameCollective Prize Pool
DOTA 2$29.56 million
Fortnite$19.11 million
PlayerUnknown’s Battleground Mobile (PUBG Mobile)$15.94 million
Counter Strike Global Offensive (CSGO)$14.99 million
Rainbow Six Siege$8.9 million
VALORANT$8.5 million
Arena of Valor$8.42 million
Rocket League$8.4 million
League of Legends$7.64 million
PlayerUnknown’s Battleground Mobile (PUBG PC)$7 million

Other than these games, Millions of users are also playing puzzle games like Strands Game and Worlde.

Source: esportearnings

More Than 5 Million Streamers On Twitch Are Streaming Fortnite 

Due to the interesting and engaging gameplay, Fortnite has been streamed for over 60 million hours.

Owing to the grand fan base, Fortnite Esports tournament players also make a good amount of money from the large pool prizes.

Attracting an audience of every age, Fortnite has over 624 million watch hours. Valorant is the second most streamed game on Twitch, with around 1.5 million streamers.

Source: SullyGnome

Miscellaneous Esports Statistics And Facts

  • 70% of the Esports fans in the United States are male, while around 28% are female.
  • The United States Esports average revenue per user (ARPU) is estimated at $16.73.
  • The average age of a United States Esports viewer is 29.
  • The number of Esports viewers is expected to hit 1 billion by 2025.
  • PlayerUnknown’s Battlegrounds tournament prize pool surpassed $25 million over the period of 1 year.
  • The overall prize pool for Fortnite is more than $60 million
  • Counter-Strike Global Offensive (CS: GO) tournaments had an estimated prize money of $16.45 million in 2022.
  • 76% of esports fans devote more time to esports than traditional sports.

Conclusion: 640.8 Million People Worldwide Are Estimated To Watch Esports In 2025

Esports is growing at an incredible pace and is projected to have a global audience of over 640.8 million by the end of 2025. Around 318.1 million people are expected to watch esports regularly, with many more tuning in occasionally.

Top players like N0tail, who has earned $7.18 million, and Scarlett, the highest-earning female player with $472,110, are leading the charge. Esports has become a mainstream sport, with teams like Team Liquid raking in over $53.42 million in prize money.

With esports continuing to rise, the future looks promising, creating countless opportunities for players, influencers, and brands to succeed in this rapidly growing and exciting industry.

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