League of Legends is among the major players in gaming, ranking among the top 10 most popular games. It already holds a large player base of 3.5 to 10 million daily players.
This article presents the player numbers, who play the game, along with where people play it, as the details reveal the game’s impact.
Legends Players Count Stats 2026 (Top Picks)
- League of Legends’ daily active users average 3.6 million.
- Peak daily traffic hit 35 million with the 2024 patch release.
- League of Legends’ monthly active users reached a peak of 152 million in 2022-23.
- LoL had an all-time high of 152 million monthly players in 2022.
- A majority (64%) of players fall within the age range of 18 to 24.
- Male players dominate with 87% of the total player base.
- China leads League of Legends globally with approximately 70 million players, accounting for roughly 55% of the total player base.
How Many People Play League Of Legends Daily?
- League of Legends is played by 3.5 to 10 million players worldwide daily.
Peak daily traffic reached 35 million with the release of the 2024 patch.
- Currently, the average daily League of Legends concurrent players exceeds 3.6 million.
- The highest recorded single-day peak was 14 million players in 2022.
- Current daily engagement represents approximately 23-30% of the monthly active user base.
With 6.94 million peak eSports viewers (excluding Chinese platforms), the League of Legends World Championship 2024 set the all-time esports viewership record. Worlds 2025, featuring the T1 vs KT Rolster final, came close with 6.75 million peak viewers.
Source: Mitch Cactus, ActivePlayer, Priori Data, Icon Era
League Of Legends Player Count By Year
- Currently, League of Legends has around 131 million monthly active users.
It experienced its most significant milestone in 2022, when the number of monthly active players reached approximately 152 million.
In 2011, the player base basically tripled, and 2012 wasn’t far behind. By the end of that year, the game had attracted approximately 32 million players, up from 15 million the previous year.
In 2019, there was another jump. Player numbers rose from 75 million to 116 million, which is a big leap, especially after a few quieter years.
In 2024, the numbers dropped by approximately 12.5%, and in 2025, they decreased slightly by around 0.7%. After all the explosive growth earlier on, the growth is slowing down.

Here’s a look at League of Legends Player Count by Year:
| Sr. No. | Year | Active Monthly Users | Growth in % |
|---|---|---|---|
| 1 | 2025 | 131 Million | -0.70% |
| 2 | 2024 | 132 Million | -12.50% |
| 3 | 2023 | 152 Million | -0.70% |
| 4 | 2022 | 152 Million | 2.00% |
| 5 | 2021 | 149 Million | 8.00% |
| 6 | 2020 | 137 Million | 18.00% |
| 7 | 2019 | 116 Million | 54.50% |
| 8 | 2018 | 75 Million | -7.50% |
| 9 | 2017 | 81 Million | -18.90% |
| 10 | 2016 | 100 Million | 11.00% |
| 11 | 2015 | 90 Million | 28.00% |
| 12 | 2014 | 70 Million | 4.50% |
| 13 | 2013 | 67 Million | 110.00% |
| 14 | 2012 | 32 Million | 113.00% |
| 15 | 2011 | 15 Million | 200.00% |
Source: Turbo Smurfs
League of Legends players are part of the massive global gaming community, which has grown to 3.32 billion gamers worldwide as of 2026.
League Of Legends Monthly Active Users (MAUs)
- League of Legends has an average of 16.41 million monthly active users in April 2026.
The number of players decreased by 11.3% to 21.1 million in March 2026. In December 2025, the game saw a 31% decrease in player count.
By August 2025, a 11.4% increase had occurred, as 28.4 million players had played the game.
In September 2025, the number fell again by 6.7% to 30.09 million. The game has maintained a base of over 10 million monthly players currently.

Here’s an average number of players who log in monthly to play League of Legends:
| Month | Players | Change |
|---|---|---|
| Apr 2026 | 16.41 million | -22.2% |
| Mar 2026 | 21.1 million | -18.5% |
| Feb 2026 | 33.51 million | -10.00% |
| Jan 2026 | 37.23 million | 54.3% |
| Dec 2025 | 24.13 million | -31% |
| Nov 2025 | 34.96 million | 33.4% |
| Oct 2025 | 26.20 million | -12.9% |
| Sep 2025 | 30.09 million | 6.7% |
| Aug 2025 | 28.20 million | 11.4% |
| Jul 2025 | 25.32 million | 16.8% |
| Jun 2025 | 21.68 million | 44.4% |
| May 2025 | 15.01 million | -19.9% |
| Apr 2025 | 18.73 million | 1.9% |
| Mar 2025 | 18.38 million | – |
Source: ActivePlayer
League Of Legends Player Base Demographics
- The majority of the League of Legends player base is concentrated in the 18-24 age range, which accounts for 64% of all players.
- Non-binary players account for just 1% of the LoL community.
- Poland has around 5 million League of Legends players, which accounts for just 3.5% of the total, compared to South Korea’s estimated 20 million, a figure four times larger.
Source: League of Legends Tools, Priori Data, thespike
League Of Legends Player Base By Age
- Players aged 21-24 make up the single largest group, comprising 37% of the total player base.
Only 4% of the player base is aged 31 and above, highlighting a steep decline in participation among older age groups.

This is how the League of Legends player base stacks up by age group:
| Sr. No. | Age Group | Player % |
|---|---|---|
| 1 | Below 18 Years | 10% |
| 2 | 18-20 Years | 27% |
| 3 | 21-24 Years | 37% |
| 4 | 25-30 Years | 22% |
| 5 | 31-35 Years | 3% |
| 6 | 36 and over | 1% |
Source: Priori Data
League Of Legends Player Base By Gender
- Male players comprise approximately 87% of the total player base.
Female players represent 12% of all League of Legends users.

Here’s the complete age-wise breakdown of the player base:
| Sr. No. | Gender Identity | Player % |
|---|---|---|
| 1 | Male | 87% |
| 2 | Female | 12% |
| 3 | Non-binary | 1% |
Source: thespike
- According to Riot Research, 97% of female players exclusively choose female champions.
- Male players show a preference of approximately 50/50 for male and female champions.
Source: Inven Global
League Of Legends Player Count By Region
- China & South Korea top the list with 90 million players combined, demonstrating the game’s strong dominance in Asia.
North America comes in fourth with 15 million players, showing its rising player base.

Here’s the regional breakdown of League of Legends’ player base:
| Region | Monthly Active Users |
|---|---|
| China | ~70 million |
| South Korea | ~20 million |
| Europe | ~20-25 million combined |
| North America | ~15 million |
| Other Regions | ~10 million |
Source: Icon Era
League Of Legends Active Players By Rank
- The majority of players are concentrated in the Bronze, Silver, and Gold tiers. Both Gold and Silver alone account for 25%, while Bronze accounts for 18% of the entire player base.
Diamond ranks collectively make up just about 3.6% of players, highlighting the steep difficulty curve as players climb beyond Platinum and Emerald.

Here’s a look at all the ranks of LoL and the percentage of players it holds:
| Sr. No. | Rank | Percentage |
|---|---|---|
| 1 | Iron | 2.55% |
| 2 | Bronze | 16.30% |
| 3 | Silver | 22.90% |
| 4 | Gold | 24.40% |
| 5 | Platinum | 18.10% |
| 6 | Emerald | 10.80% |
| 7 | Diamond | 3.73% |
| 8 | Master | 1.10% |
| 9 | GrandMaster | 0.073% |
| 10 | Challenger | 0.031% |
Source: Esports Tales
League of Legends Revenue
League of Legends generated an estimated $18.92 billion in total in-game revenue from 2009 through 2024. This covers skins, event passes, chromas, and loot boxes, and excludes esports deals, merchandise, or licensing revenue.
Annual revenue is estimated at $1.65 to $1.80 billion as of 2025-2026, driven almost entirely by skin sales, event passes, and battle passes. The highest annual revenue was recorded in 2017 at $2.1 billion, while the lowest recent year was 2018 at $1.4 billion.
Wild Rift, the mobile companion title, generated approximately $67.4 million in 2025. Riot Games’ Dublin-based EMEA headquarters reported roughly $2 billion in revenue for 2024 across all titles, a 19% increase from 2023.
Source: Shane The Gamer, Quantumrun
